* Fixed an offset blitting bug when using start and end multiple blit. * Made the sound processor more tolerant of strange wave file headers. * Fixed a bug when Smacking sound files while palette rotation is set. * Front-end now launchs the media viewers through Explorer. * Added an Xtra command to set the title of the main window in a projector. * Added command to turn off accelerated blitting in the scriptor. * Made DirectSound volume control linear. * Speeded up reporting wave file information. * Fixed a problem converting or compressing a series of files in the front-end. * You can now move an image down and to the right during compression or conversion by using a negative X and/or Y offset. This can also shrink the size of Smacker files with multiple palettes because similiar colors will use the similiar palette indexes. * New palette matching algorithm that matches incoming and outgoing palettes to allow limited palette rotation in 8-bit mode. * New palette rotation option in compressor and graphics processor - allows you to set aside a portion of the palette to absorb palette switches without flashing. QuickTime support also gives us access to many other video and sound formats as well (like AIFF, AU, DV, Motion JPEG, etc). * QuickTime 3 import support - you can now directly compress and convert QuickTime movies. * Fixed an obscure problem with the 16-bit SDK when memory was compacted. * Fixed some debug code in the DOS player that required a key press on palette changes. * Fixed importing of 8-bit QuickTime movies. * Fixed importing of QuickTime movies that had variable internal frame rates. * Fixed importing of QuickTime movies that were sometimes being misidentified as TGA files (which would result in an "Out of Memory" error). * Fixed a bug converting AVI files when QuickTime 3 wasn't installed. * Fixed a bug when compressing using the "every other" flag. * Switched to floating point square roots (faster on PIIs and Pentiums). * Raised the limit on video complexity (usually gets rid of complexity errors). * Added the new HWND detection code from Miles 5.0. * Fixed DirectSound occasionally failing to load in the Xtra. * Added a "don't skip frames" option to the Xtra. * Added stop keys for tab, up, down, left, and right to the Xtra. * Added a SmackSetVolume command to the Xtra. * Fixed the Sound Processor not using a specified custom output rate. I doubt it though.* Fixed cropping when compressing or converting a QuickTime movie. I change the extension to (.bk2) on the output file name BEFORE I convert it. Well no, I did have to edit the video and song so they'd fit. Like Kaldaien said use the Tales of Zestiria Tweak Tool to select the opening video. I output video to (.WAV) format at 720p 24fps (matching original from game) and used RAD and before you convert it make sure the output file is (.bk2) rather than (.bik). On the other hand, do you happen to have the SDK file for bink? Or are you just saying to change the extension afterward? I already ripped the original opening using RAD Tools, hopefully it'll work out. I seemed to have problems with it looking funky. :NorminGreen:ĮDIT Oh, make sure that your file isn't bigger than the original. I checked the website and it lists DV AVI type2 which is what I'm using. Forte_Kaimei eredeti hozzászólása:What did you use to convert the file to bk2/bk?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |