Like the majority of similar VR shooters currently available, movements occur by pressing buttons (X and O) to turn on the PS4, while major movements happen through teleporting between places. There is a “Holdout mode”, which is essentially the same as campaign, but even more linear, with not much variation excepting the continually larger number of zeds to kill. A more obvious sense of progress comes from the increasing weapon options as you move on. There’s a bit of visual variety to these levels, but they aren’t massively distinguishable.Īs always, the main progression is mostly made up of the growing number of swarms to fend off. The main campaign is made up of a few short missions that are relatively quick to complete. A week’s time might give diligent players enough time to venture through all of the game’s levels, but that doesn’t really matter in context, as players, of course, don’t tend to engage in VR sessions for too long a period of time.īring it on: The game comes with just the right mix of weapons, enemies and settings. Working together well is a must.Īs with almost all of the PS VR games available right now, Incursion isn’t exactly brimming with content. Players get to barely breathe between levels before another swarm of zeds comes for a visit from all directions. It’s those truly endless hordes of zombies that the game keeps ramping up that make Incursion feel so intense. Whether it’s deciding what kind of strategy - sticking together or barricading different sides of the area - would be best, or the simple joy of being in pure freak-out mode together, the hysteria is infectious and makes this a strong party game. Zombie mode: The game’s Holdout mode puts you up against a never-ending barrage of tougher and tougher zombies without any respite. This element of cooperation is what makes the game (and the series by large) an almost-must-be-played-in-groups type of experience.
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